About Maxmod

Maxmod is a complete music and sound solution for the Nintendo DS® and Gameboy® Advance. It is a very powerful library which supports playback for MOD, S3M, XM, and IT modules. It has many distinctive features that separate it from other software available:

  • Compact. Everything is carefully programmed in assembly language to achieve a minimal memory footprint and CPU load.
  • Accurate. Tested with hundreds of modules.
  • Optimized. CPU Load (ARM7) stays under 12% with 16 channel music. (DS)
  • Smart. Manages channels between sound effects and music.
  • Customized. The playback engine accepts a special module format that fully supports MOD, S3M, XM, and IT.
  • Easy. Setting up musical playback in your project will take very little effort.
  • Compressed sequencer data. Optimized pattern compression.
  • Small memory footprint. Only what is neccessary.
  • Jingle support. Play two modules simultaneously!
  • Excellent quality. The DS version supports high quality audio modes, volume ramping, and channel swapping.

Features 5 songs played with Maxmod for DS. Also shows some examples of song layering and sound effects. Please test on hardware; emulators do not reproduce the sound properly.

GBA Demonstration

Features 5 songs played with the GBA library. Hardware is preferred, but you can also get good quality from mGBA.

Get Maxmod

The Maxmod library is currently being distributed by devkitPro and is available via devkitPro pacman.

Maxmod is open-source software. You can find the source code on the devkitPro github.


Thank you for your interest. If you have any questions, post on the forum.

We will try to respond within a few days.